![]() ![]() The story also had a nice number of twists and turns, and a good element of mystery to it while being logically constructed. The narrative swapping back and forth from the lower decks to the bridge characters and having them ping-pong back and forth was really well done too. Not just Spock and Riker, who had big roles in this game, but also the main bridge officers and the two alien leaders you get to know quite well. Voice acting was pretty good, especially by the main characters. Totally fit like the shows, and suited everything perfectly. The music and sound effects were fantastic. The character animations and such were well done. Some of them really made me feel like I was on the set of the shows. Some of the areas are downright gorgeous. ![]() Shooting could have been less clunky, but I don't have much to nitpick in all honesty. Even the stealth sequences were logical and straight-forward - I don't know what some of the reviewers were talking about. I don't know how reviewers went less than that to be honest. I think any Trek fan of the 90's era will really enjoy this game. Other than that 1 bug I experienced, the game was pretty well polished. I had to restart the chapter and try again, but I only lost 5 minutes of my time to be honest when this happened. I suspect it was only supposed to tap one, which is what blocked me. When I tapped the screen, it accidently selected 2 buttons at the same time. I'm pressing everywhere on the screen and nothing happens. I came across a bug in the game where Carter is supposed to touch a screen to diagnose what happened to a shuttlecraft. Looking at the narrative that I built, I don't know how it could have ended any other way than how it did. I too am not sure how different the narrative would be if I had chosen other options, but the game still does a good job making you think your choices mattered. I too am not sure how different the narrative would be if I had chosen other options, but I just finished the game and I think it's very good. It's due to arrive at some currently unannounced point later this year on PlayStation, Xbox, and PC via the Epic Games Store.I just finished the game and I think it's very good. Star Trek: Resurgence will eschew the old episodic release format favoured by Telltale and will launch as one single, large story. The final game, which is set in 2380 and follows the events of Star Trek: The Next Generation, will tell its story from the alternating perspectives of two different characters - First Officer Jara Rydek and Engineering Crewperson Carter Diaz - with gameplay said to consist of playable cinematic sequences, as seen in the trailer, and moments where players gain direct control of Resurgence's two protagonists. In time-honoured Telltale fashion, the whole thing plays out as a lengthy cutscene interspersed with no less than six interactive moments where players can select from one of three dialogue choices to nudge the scene's progress forward. Star Trek: Resurgence - Spock's Briefing Gameplay. Following Star Trek: Resurgence's official unveiling at The Game Awards in December, developer Dramatic Labs has debuted seven minutes of gameplay footage from its sci-fi narrative adventure, ahead of its release on Xbox, PlayStation, and PC later this year.ĭramatic Labs, if you're unfamiliar, was founded by controversial former Telltale Games boss Kevin Bruner (who was accused of "cultivating a culture of fear" while at the now-defunct studio in a Verge report dated 2018), and includes around 20 former Telltale employees.Īnd Telltale's DNA is immediately evident in the newly released seven minutes of Star Trek: Resurgence gameplay footage (as shared by IGN), which sees Spock briefing a crew as the threat of war looms between two neighbouring planets. ![]()
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